◆Painting Worlds
Step into 11 painting worlds inspired by Monet, Van Gogh, Gauguin and Cézanne. Explore in 3D and compare each scene with its original artwork.
Indie developers are slashing the cost of building with AI tools. This topic curates Three.js works — 3D games, 3D art and product showcases — completed by individuals or tiny teams, proving one person can ship an interactive web app.
Most of these indie games and works are open source, making them great samples for learning Three.js in practice and understanding the indie dev workflow — from idea, to prototyping with Astra, to deploying publicly and gathering users.
◆Step into 11 painting worlds inspired by Monet, Van Gogh, Gauguin and Cézanne. Explore in 3D and compare each scene with its original artwork.
◆A cartoon-style 3D snowboarding game set among snowy mountains and gondolas. Drop into the Yunxiaofeng run and ride through an expansive alpine landscape.
◆A free Three.js web app that maps around 35,000 live radio stations into a navigable 3D particle galaxy by genre. Press play to discover a random station, or browse 215 countries and territories. No sign-up or ads.
◆Fight virus enemies in a first-person arena built from ASCII characters, using dashes, jumps and slides through endless waves.
◆Play an 11-a-side Barcelona vs Real Madrid match in a 3D stadium — pass, shoot and switch players.
◆The author describes an early Astra + Blender prototype made in about f…
◆Astra helped build an interactive Three.js map from existing geographic…
◆The creator attributes the Three.js game to Astra. The linked repositor…
◆Astra wrote the scene and custom shaders. The creator reports a five-ho…
◆The creator attributes the scene to Astra Max and provides a hosted ver…
◆The author used Astra to extend an existing open-source ocean surface i…
◆The retrieved page credits GPT-6 Astra for code, form and interaction, …
◆Thread Bengaluru's congested roads, dodging potholes and delivery bikes while using boosts and side swipes to fight for overtaking room.
◆A web-based survival and strategy game inspired by Don't Starve, submitted for review; screenshots show forest exploration, gathering, a backpack, and health, hunger and sanity meters.
◆An atmospheric narrative puzzle game in four chapters and thirteen puzzles: cross-check clues between the "present" and "echoes", gather evidence, and unravel the mystery of an observatory frozen at 00:17.
◆The creator credits Astra for a semianalytic cloud-rendering experiment…
◆Drag furniture from the library to decorate three homes freely, tweak materials and lighting, then walk through your design in first person; supports local saves and importing your own GLB models.
◆Recruit an adventuring party and delve a hundred dungeon floors, mixing swordplay, fireballs and class abilities in a run with permadeath.
◆Explore a rain-shrouded refuge before pushing into the dungeon, adventuring with sword combos, elemental skills and dodges.
◆Take the boat out to the reef and the deep water, work the line tension, and sell your catch to Joe before dark in this low-poly island fishing game.
◆The legendary Three.js portfolio where you drive a toy truck around a 3D world — the benchmark for WebGL personal sites.
◆Cinematic WebGL experiences for Google, Hershey and more, known for high-fidelity 3D storytelling.
◆Classic browser 3D racing game — pilot an anti-gravity ship through tunnel tracks; a Three.js game template.
◆Evan Wallace's signature real-time water simulation — interactive ripples, reflections and refraction; a GPU-physics classic.
◆Lusion's AI + WebGL experience for Gemini, turning generative content into a playable 3D scene.
◆The Getty Museum rebuilt ancient Persepolis in Three.js — walk through a 2,500-year-old city in your browser.
◆A 3D outdoor shooter/survival demo by Lost Mechanics with solid environments and feel.
◆A hand-drawn 3D adventure-puzzle with gentle storytelling and a small explorable world.
◆A drifting starscape of planets adrift in a glowing nebula, opening into a vast cosmic vista.
◆A seamless nine-order-of-magnitude zoom from cosmic-web filaments to galaxies, with a solar system hidden in the spiral arm (VR-ready).
◆From the Moon and Earth up to UY Scuti and Stephenson 2-18: planets and stars lined up at true radii to reveal cosmic scale.
◆The solar system laid out at true AU scale inside the nearby stars of the HYG catalog, with free flight and per-planet facts.
◆A procedurally shaded Earth written in three.js TSL: day/night terminator, drifting clouds and atmospheric rim scattering.
◆A photorealistic raspberry against a black background, with detailed drupelet surfaces, fine hairs and lighting.
◆An interactive 3D atlas of plant and human cells: rotate, cut away and inspect organelles, with Chinese and English support.