◆The Mechanical Pianist
Two articulated robotic hands perform MIDI music on a piano in a real-time 3D scene.
Astra (GPT-6 Astra) is an AI tool that generates runnable web apps directly. The Astra works here — 3D games, 3D art and product pages — were generated by creators and published to the public web.
These Astra cases span maps, product showcases, visual art, physics simulations, action shooters, puzzles, sims, RPGs, racing and multiplayer — the best sample of AI-generated three.js applications. Every work opens live in the browser.
◆Two articulated robotic hands perform MIDI music on a piano in a real-time 3D scene.
◆A low-poly open-world zombie action game with story missions, scavenging, trading and drivable vehicles.
◆Step into 11 painting worlds inspired by Monet, Van Gogh, Gauguin and Cézanne. Explore in 3D and compare each scene with its original artwork.
◆A cartoon-style 3D snowboarding game set among snowy mountains and gondolas. Drop into the Yunxiaofeng run and ride through an expansive alpine landscape.
◆A free Three.js web app that maps around 35,000 live radio stations into a navigable 3D particle galaxy by genre. Press play to discover a random station, or browse 215 countries and territories. No sign-up or ads.
◆A 3D volleyball game played with cars. Jump and boost to send the ball over the net, keep it off your own floor, and score the most points in three minutes.
◆A collection of Three.js and WebGPU Gaussian-splat demonstrations covering 3D scene exploration, particle-like effects and multiple objects. The cover is a frame from the official recording showing a luminous tower-like scene.
◆Sail through a 3D recreation of Poland’s Masurian lakes, passing a town, marinas and forested shores. The author demonstrates an updated WebGPU water surface with four FFT cascades and fine ripples.
◆Cups, hands and an unsettling character create a horror atmosphere around a tense shell-game interaction.
◆Rice, an egg and chopsticks form a portrait cooking scene that turns egg-over-rice preparation into a 3D mini-game.
◆A plated fish and chopsticks form a tabletop scene for a precision mini-game about deboning saury.
◆A knife and daikon radish form a cooking scene for a 3D mini-game based on thin-sheet peeling.
◆A hand and a stack of roof tiles form a compact 3D browser challenge centered on tile breaking.
◆3D donuts on a plate form a dessert-making mini-game focused on ring-shaped pastries and their surface decoration.
◆A pancake flips through a portrait scene in a food-themed action mini-game with a simple interface and on-screen instructions.
◆An office setting and stamp-themed characters form a playful 3D mini-game built around an absurd everyday-office premise.
◆A portal chamber leads into differently styled spaces, linking worlds through particles, lighting and changing environments.
◆Playable Three.js mini-games are built from generated-video references. The cover shows the actual game region of the author's comparison recording.
◆A small robot navigates conveyors and machinery in a retro factory, collecting bolts while escaping the production line.
◆An island demonstration shows surf advancing over shallow sand and transparent coastal water, combining FFT waves, foam, caustics, underwater rendering and buoyancy in an open-source water system.
◆A portrait-format 3D cooking game presents pizza dough on a flour-dusted work surface.
◆A smoke volume expands in a test scene with a parameter panel, demonstrating browser-based OpenVDB explosion rendering.
◆A vehicle-level view through streets, buildings and navigation UI presents a playable Singapore city scene.
◆A spacecraft moves through a dense asteroid field, showcasing instanced rendering with InstancedMesh2.
◆A glass mesh morphs from a circle into a squircle, using physical material and custom refraction for a music-icon reveal.
◆An open sea and distant wind turbines form a sunset offshore-wind scene with a quiet, expansive atmosphere.
◆Sand-colored buildings, alleys and sci-fi structures form an explorable desert city with a spaceport-inspired atmosphere.
◆A configurable seascape combines a sailing ship, waves and clouds, demonstrating Water Pro with Sky Pro and underwater refraction.
◆A yellow hydraulic robot handles a steel beam inside an industrial hall, combining articulated machinery with load-bearing physics.
◆A paper-geometry playground for folding, curling, peeling and crumpling, with an editor and fire experiments. Arc-length-preserving bends combine with heat, sheet damage, flames and ash in the burn system.
◆A night-time drone-racing lab comparing four solved flight lines, with pace adjustment and chase, FPV, orbit and wide cameras. Its displayed physics values come from the solver.
◆An interactive island sandbox that uses brushes to shape terrain, sand and water, with real-time simulation implemented in Three.js and GLSL shaders.
◆An open-source browser path tracer with physically based materials, denoising and Three.js scene synchronization, shown with a motorcycle model and environment-lighting controls.
◆A vehicle-customization showcase for a capybara game, whose creator is expanding vehicles, NPCs, traffic and the map for a later version.
◆Two public experiments compare technical and direct visual prompts: one explores SDF collisions, shadows and leaves; the other presents an autumn miniature town with orbit controls and cursor-driven gusts.
◆A New York digital twin built from public municipal records depicts city streets, traffic and pedestrians. Three.js is among its rendering options; the cover is an observed frame of the creator’s city demo, not a local run.
◆A 3D wedding-planning tool that combines table and seating layouts with a visual preview of garden and reception settings.
◆A collaborative 3D city built with players' own AI coding assistants. Claim a plot, have an assistant help build it, and explore through a flying view or city map.
◆A browser fireworks-festival experience pairing bursts in the night sky with water reflections, emphasizing sound and lingering smoke.
◆Pink metaballs merge into organic forms, with fine surface bumps and highlights giving the objects a soft, gel-like appearance.
◆A browser driving game set in a rainy neon city, featuring drifting, multiple cars, missions, collectibles and wet-surface reflections.
◆A coffee-maker model demonstrates WebGPU path tracing across glass, metal and plastic surfaces. The author video shows a clear denoised result.
◆A 3D gait simulator presents moving animal skeletons alongside ground forces, stride metrics and energy costs, with multiple body configurations to compare.
◆A tennis-and-Reversi hybrid where missed returns place pieces and surrounded pieces flip, turning a timed match into a battle for the board.
◆A personal homepage built around a retro desk beside a night-time window, arranging a computer, lamp, books and room details into an interactive scene with warm lighting and a city view.
◆An open-world prototype equips the hero with a giant paintbrush. Players explore islands and floating islands, solve puzzles and fight using color-specific abilities.
◆An Evangelion-inspired music visualizer switches between orange-and-green terminal panels, spectrum bars and waveform displays.
◆A fishbowl evaluation scene centers on a transparent round vessel, water and fish, demonstrating refraction, reflections and lighting.
◆A realistic coastal scene combines rocky shores, distant sea stacks and white surf, emphasizing the layered appearance of water and shoreline foam.
◆A miniature Christmas workshop arranges workbenches, toys and elf characters under warm lighting for a cozy holiday scene.
◆An immersive storytelling site combines glowing abstract forms, a glass phoenix, scroll-driven transitions and dramatic lighting.
◆A 3D basketball game places animated players on a court with hoops and court markings for a compact sports-game experience.
◆A procedural 3D hall opens through an orange portal into a lava world. The author demonstrates free-camera exploration; the live page reports a WebGL 2 requirement in this environment.
◆A forest evaluation scene combines dense trees, ground vegetation and woodland lighting to study natural scene composition and depth.
◆Water and pale fluid forms inside a transparent globe demonstrate refraction, transmission and curved glass materials.
◆Glowing particles and spatial trails form a music-visualization experiment on a dark background, combining flight-like motion with a composition interface.
◆A personal portfolio uses a miniature island and explorable 3D space to integrate introductory content with buildings, vegetation and scene layout.
◆A large-scale city environment built with Three.js and WebGPU, showcasing dense architecture, nighttime roads and environment controls.
◆A soft cloth drapes over colored blocks that continuously repack and rise. The experiment uses Three.js, TSL and compute-based simulation.
◆A glowing cluster of yellow rubber ducks turns particle physics into a playful 3D study with rotation, varying sizes and collision controls.
◆A dense cyberpunk city of glowing signs, fog and layered buildings, presented with looping camera cuts and adjustable VHS-style treatment.
◆An interactive sand surface for drawing textures and trails in fine golden grains. Built with Three.js and WebGPU, with mobile multitouch support described by its author.
◆A browser emulator for the conference electronic badge, previewing its screen, controls and software without reflashing hardware after every change. The page also offers badge-content configuration.
◆A character-model viewer with rendering controls, presented by its author as “DLSS 5 WebGPU” and offering custom-model testing. The source does not establish it as an official NVIDIA implementation.
◆A light-toned island populated by distinct agent characters, with orbiting, zooming and poke interactions forming a playful space for exploring AI agents.
◆A narrative exploration game following a missing sister's notes through a rain-soaked forest, with rain and footsteps shaping its first chapter.
◆A web presentation built with R3F, Koota, Glyph and Math, combining large typography, green spatial layouts and 3D objects as a standalone interactive piece.
◆An exhibition by Lovis Odin places four historical French illustrated scenes in a 3D gallery, combining animated content with a new way to explore the pages.
◆An interactive study of color spaces including RGB, HSL, CIELAB and OKLAB, presenting their gamuts as 3D forms within a shared comparison interface.
◆A neon-lit nighttime city with layered signage, building facades and wet streets. The page supports walking, drag-to-look and zooming, with optional sound.
◆An action game with destructible terrain, rifts and weapon upgrades, featuring dinosaur riding and combat routes reshaped by destruction.
◆Fine neon particles gather and flow in response to audio, creating colorful strands and changing forms. The page offers music and scene choices, with optional user-enabled microphone input.
◆A pale humanoid character made with Blender and Three.js, pairing a mechanical neck and styled hair with a minimal backdrop to emphasize facial form and material detail.
◆A tower-defense project by Ingel81 that uses map data and 3D tiles as its battlefield, with enemies following real streets toward a base, powered by 3DTilesRendererJS and open map data.
◆Pilot a small plane through green valleys on delivery rounds, with radar navigation added to help locate successive destinations without changing aircraft.
◆AI-model comparisons are visualized as racers and standings on a 3D track, with options to switch races and data sources.
◆Hand-drawn fighters duel with physical weapons on narrow bridges. Practice swings and parries, fight a bot or challenge another player online.
◆A real-time sky system featuring volumetric clouds, sunset lighting and science-fiction environments, with controls for weather, time, cloud types and planetary backgrounds.
◆An astronaut in a generative garden of flowers and tendrils, exploring ink-wash and silk-like visuals with WebGPU.
◆An interactive globe mapping Spotify playlists by location to reveal their geographic distribution.
◆An interactive cloth poster combining Eiffel Tower imagery with soft folds and deformation.
◆A TSL post-processing example of volumetric cloud fog using depth reconstruction, JBU and Gaussian filtering. The official preview places a statue within the fog to show its effect on visibility and depth.
◆A Three.js sky-and-sun shader example. The official preview uses a blue sky, a hazy horizon and a reflective sphere to display the environment lighting and sky colors.
◆A WebGPU example of dynamic-topology mesh sculpting. The official thumbnail shows the reddish-brown starting sphere and its surface highlights; brush interaction could not be verified in this browser.
◆Traffic cones with reflective bands and a camera-mounted light demonstrate the Minimal Retroreflective Microfacet Model. The official preview shows bright reflective strips and floor reflections in a dark scene.
◆A demonstration of position-dependent diffuse global illumination in the Sponza scene, with WASD movement and mouse look. The official preview shows the contrast between shaded arcades, colored hanging fabrics and the bright courtyard.
◆An official example of Gaussian splat rendering with WebGPU and TSL. The preview features a detailed lion head with fur, facial contours and soft tonal shading.
◆An official Three.js example simulating light scattering in fog. Bare trees fade into gray-white haze, illustrating how fog changes depth and visibility across the scene.
◆A Three.js example that procedurally generates city blocks of Neo-Gothic terracotta skyscrapers, with WASD navigation. The official preview shows dense towers, detailed facades and windows under warm lighting.
◆A collaborative cinema-seat picker that gives friends a shared 3D view of the theater seating layout.
◆A smoke study around an ashtray, combining a 2D fluid simulation with raymarching.
◆Colorful 3D letters float and collide in a playful physics scene with sound.
◆Customize a car and race through parodies of award shows and galleries, chasing leaderboard positions while showing off your vehicle.
◆A hand-drawn action environment with grappling, jumping and shooting through a sketched district, supporting keyboard and controller inputs.
◆A jousting game where players resize their horses, using exaggerated proportions and physical collisions for comic mounted duels.
◆A playful 3D portfolio experience featuring patterned spheres and a vivid visual palette.
◆A walkable Paris street that bends upward into an Inception-like folding city.
◆A procedural VFX playground with ten abilities and live parameter editing while the simulation is paused.
◆A voxel creation tool for desktop and tablet, demonstrated through a pixel-style village in its editor.
◆A visual electric-field study using dense directional marks and contrasting yellow and purple colors.
◆A public demonstration mirror of seven real-time GLSL abilities, including a flame crown, tentacles, electric orbs and portals.
◆A playable 3D portfolio presenting a personal journey through a small vehicle and circular exploration paths.
◆A cinematic browser experience composed of five real-time scenes, combining human figures, urban spaces and camera movement.
◆A web tab manager inspired by desktop window managers, arranging multiple browser views on a shared visual canvas.
◆A browser game about a small bird exploring a valley; the author demonstrates a giant slingshot that launches the character across the landscape.
◆An explorable cutaway of an underground silo, combining stacked interior spaces with explanatory interface panels.
◆A black hole above a nighttime residential street combines gravitational lensing of power lines with shallow-focus light bokeh.
◆A drawing experiment that combines brush strokes with a rotatable 3D viewpoint to explore perspective.
◆A web experience that combines flight selection with 3D views of Earth, clouds and sky from an airborne perspective.
◆A low-poly medieval battle scene with many fighters across open terrain and castle surroundings.
◆A PCB visualization that overlays colored field distributions on hardware geometry in a shared 3D view.
◆An endless space filled with dense cubes, mixing monochrome geometry with colored accents and mouse-controlled viewing and speed.
◆A browser airboat game set in tree-lined bayou waterways. The author demonstrates a first-person helmet-camera view and improved water reflections, lighting and surface detail; the cover is from the creator’s recording.
◆A procedural forest creation tool that generates trees and spline-based distributions inside a terrain editor, demonstrating varied vegetation and terrain combinations.
◆A geometric arena-survival game where players build weapons, dodge enemies and fight geometric bosses; the cover shows its gameplay interface.
◆An experiment placing interactive HTML inside a 3D scene with tilt-shift depth of field, illustrated by a miniature construction site surrounding the interface.
◆A boxer reconstructed from a single 2D character image, demonstrated in a browser editor with the model, animation and editable scene.
◆A digital-city experience built from green wireframes, text and grids, letting visitors travel among data-like streets and towering structures.
◆Mechs move and fight through a space-station-like 3D environment. The author describes the project as a 100-mech battle royale; the cover comes from the demonstration video.
◆A 3D sandbox featuring a small bipedal Microduck robot and a football on a grid-based simulation floor.
◆A browser experience combining 3D city tiles with spatial folding, demonstrated through cinematic transformations of London architecture.
◆An isometric array of red numeric displays demonstrating an LCD shader's glow, pixel structure and screen-surface appearance.
◆A first-person paper-toss game set in an office, where dragging and releasing sends a crumpled paper ball toward a wastebasket.
◆A top-down survival shooter set in a shrinking arena, where combat rewards fund upgrades between enemy waves.
◆A 3D pottery game built around throwing, trimming, glazing and firing vessels, with shape and process controls around the wheel.
◆A butterfly’s motion is unfolded into 76 moments in 3D space, creating layered slices of time. A luminous butterfly against a dark background emphasizes the continuity of motion.
◆A looping block-illusion demonstration with multiple scene themes, shown here through stone blocks and blue recesses.
◆A golf-brand website combining shader visuals with a putting game built around generated green geometry and ball physics.
◆A Three.js tool for local, browser-based polygon reduction and texture baking, including normal and ambient-occlusion maps. The author demonstrates side-by-side comparisons of original high-poly models and reduced low-poly outputs.
◆A cross-country skiing game combining limb control and rhythm with PSX-style snowy forests, multiplayer outings, races and custom routes.
◆A robot-running mini-game that turns webcam-based gesture tracking into movement on an athletics track.
◆A configurable landscape laboratory showing procedural mountains through ridges, rock surfaces and vegetation-colored regions.
◆A 3D computer-interface recreation inspired by Hackers, combining green data towers and blue grids into an explorable cyberspace.
◆A carousel turns matrices and geometric transformations into a moving amusement ride, with a VR version for observing the transformations spatially.
◆A playful design tool turns flat logos into dimensional metallic shields with dramatic lighting, demonstrated with a UPS-inspired example and adjustable parameters.
◆A wasteland vehicle-combat game with armed cars, escalating enemy waves, nitro, repairs and vehicle upgrades.
◆A collection of 3D museum artifacts that visitors can inspect and use in a date-and-location guessing game. The creator describes a Three.js renderer using scanned and Gaussian-splat assets.
◆A browser streetball game set on a nighttime court, featuring dribbling, shooting and close-contact play. Its project page also describes an added local three-point contest mode.
◆A Hokkaido travel album sits on a detailed desk among books, models and a globe. Its pages can be configured with photos, text, stickers and videos through JSON.
◆Explore an empty tiled pool environment beneath a bright daytime sky. The creator presents it as a single-file Three.js dreamcore game with code-generated textures and sound.
◆A cleaning simulation in which a green-lit vacuum reveals dust on the floor and a limited battery constrains each run.
◆A web editor combines trucks, buildings and industrial assets with live model and scene controls, demonstrating a reusable glTF asset workflow.
◆A dimensional gallery turns a collection of homemade browser games into an animated exhibition of covers and models rather than a plain link list.
◆A first-person descent through high glass structures, using blue-white architecture and rapid motion to convey falling through space.
◆An underwater view of shallow water and rocks combines a shallow-water solver and wave-surface modeling to reconstruct beach swash and refraction.
◆Fly through ribbed machinery, cables and wet surfaces toward a glowing core in a biomechanical corridor that merges organic and mechanical forms.
◆Fly through an industrial corridor of metal pipes, grated floors and luminous panels, with traveling light patterns choreographed to pre-analyzed musical beats.
◆Move through a tall processional hall with reflective flooring and illuminated text and lines across its architectural surfaces, turning the song into a spatial inscription.
◆Ascend a colossal cruciform shaft toward a furnace-bright core, surrounded by orange light, metal structures and atmospheric depth.
◆Fly inside a colossal abandoned hull toward a reactor still emitting intense light, with floating objects and haze surrounding its brilliant core.
◆Survey a wound through a derelict hull from a drone’s perspective, with broken structures, floating fragments and localized lights shaping a science-fiction exploration scene.
◆Fly through the bore of a colossal coiled structure, where repeated luminous symbols, curved ribs and haze create a deep circular music environment.
◆A 3D voxel interpretation of Space Invaders stages enemy fleets above a hexagonal deck. Players fight waves and fly through upgrade gates while listening to the creator’s F/MEMORY music.
◆A wall of CRT monitors performs a record through red static, readouts and waveforms. Dragging the screen scrubs playback, while tapping panels cuts them to static.
◆A tiny green world grows under a glass cover, using room lighting, condensation and transparency to create a miniature ecological experience.
◆Run along the grooves of a vinyl record to play a miniature world into existence, combining music, character movement and changing scenery.
◆A child-friendly 3D exploration app for rotating Earth, discovering countries and traveling to the Moon, Sun and planets, with optional hand controls.
◆Depth estimation enables adjustable virtual lighting in a photograph or camera image, producing depth-aware shading and shadows within a 2D source.
◆A low-poly city exploration game built with Kenney assets, featuring walking, running and vehicle driving alongside a minimap and touch controls.
◆A browser tank-combat simulator combining a vehicle garage, armor and ballistics systems and multiple battlefields. The cover shows the tank inspection and configuration interface.
◆A real-time DDGI global-illumination experiment for Three.js, using an atrium and floating sphere with controls for probes, rays, materials and sun direction.
◆Pilot spacecraft in PvP battles among planets and stars, with thruster trails, weapon effects and an ability interface.
◆A dimensional San Francisco simulation combines live transit and weather information with synthetic residents and their activity feeds.
◆A warm pixel-style studio presents a creative technologist's portfolio, using a desk, instruments and city maps to introduce work spanning code, music and XR.
◆A truck travels along a snowy road at sunset in a terrain-focused driving scene.
◆A sheet of small characters explores varied expressions, forms and glossy materials, with click-to-change, drag-to-rotate and zoom interactions.
◆A browser-based shrimp aquarium with submerged wood and aquatic life in a tranquil 3D tank.
◆A dirt-bike trials demo through rocky ruins and wooden obstacles, with timing, speed readouts, restart and ghost controls.
◆A portfolio combines project cards with varied 3D visual experiments, built with Three.js and TSL node shaders according to its creator.
◆A WebGPU experiment arranging rounded glass-like cards into a visual interface with reflections, refraction and distinct miniature worlds.
◆A portfolio descends through a procedural night city into a Gaussian-splat interior, combining Three.js and Spark.
◆A lighting-reference tool that compares spheres and objects under different illumination conditions.
◆An off-road driving experience across mountainous terrain, grassland and roads, with a map for navigating the area.
◆A samurai combat prototype combining procedural scenery, fire effects and ragdoll reactions.
◆Glowing pipes form an organ-like 3D structure that explores light, color and spatial rhythm.
◆A sound-reactive 3D shape experiment presented as a point-based torus with visualization controls.
◆Explore a painterly night forest, listen to three spirits and repeat their melodies in a musical experience.
◆A photorealistic Magic: The Gathering card gallery with filtering by color, type, set and rules text and close-up card inspection.
◆A standalone viewer presents procedural sci-fi assets and props; the cover shows one of its vehicle models.
◆A city simulation with grid streets, buildings and management controls; the cover shows the newer project from the author's comparison.
◆A miniature planetary system sits inside a transparent popsicle-shaped form in a playful 3D display.
◆Glossy transparent forms appear in an orange environment, highlighting reflection, transmission and material finish.
◆An interactive Zen book combines reading with torii gates, water and miniature 3D landscapes.
◆A Speedball GI remix adds GTAO, TRAA and bloom, demonstrating real-time global illumination and reduced flicker in architecture.
◆A flight-game scene set over rugged mountain valleys, emphasizing terrain scale and an airborne viewpoint.
◆A browser recreation of a classic water ring-toss toy: press the buttons to propel colored rings and drag to inspect the transparent tank.
◆A browser-based lunar rover demo showing a wheeled vehicle traversing grey terrain beneath a distant celestial body.
◆A visual player transforming music-video imagery into voxel-like three-dimensional forms inside a retro television, with playback and clip-selection controls.
◆A boy rides a dachshund through a pastel skatepark, using ramps and airborne tricks to build a score.
◆A snowboarding experience across an endless mountain, using turns, tucks and jumps to maintain speed and flow.
◆A Spider-Man-inspired open-city prototype with swinging, wall crawling, web zips, patrol missions and close-range combat.
◆A space-fleet auto-battler prototype presenting ships and combat against a planetary backdrop.
◆A hover-racing prototype showing a racer and its thrusters moving low over a barren extraterrestrial landscape.
◆An interactive skateboard and bowl scene with interface controls, presenting the board, wheels and skatepark materials.
◆A multiplayer pillow-fight demo placing characters in a colourful ball pit; the author describes a pool containing 5,200 balls.
◆A Mars park scene featuring a transparent dome, tall structural elements and habitat architecture beneath a reddish sky.
◆A WebGPU environment experiment featuring a football among detailed grass, sandy ground and waterside scenery.
◆Sky Pro's flight-mode showcase follows an aircraft through volumetric clouds and sky, demonstrating daytime, night-time and high-altitude lighting.
◆An official Three.js SSGI example using red and green walls and numerous colored balls to demonstrate real-time screen-space global illumination with interactive ball-pool physics. The cover is the official example thumbnail, not a locally rendered screenshot.
◆A rocket-powered monster-car driving experiment set among night-time roads and large rocks, with an exaggerated vehicle and propulsion effects.
◆A VR interaction demo combining an Euler-formula theme with a virtual grill, using virtual hands to manipulate polyhedra.
◆A volumetric-cloud experiment presenting large cloud formations and sky lighting above a grassy landscape.
◆A wildfire-spread demonstration set around a dragon and forest, showing vegetation burning and fire expanding through the scene.
◆A Doopies line-riding game using soft colours and simple tracks to create character-movement challenges.
◆A forging-themed interactive game combining flames, metal and feedback text around the rhythm of crafting actions.
◆A Three.js generation-comparison page focused on robotic arms, with side-by-side scenes such as arms sorting blocks on a tabletop.
◆A SaaS-themed three-dimensional board game combining a property-style board, money and a gameplay interface.
◆A spacecraft-building and launch-themed game prototype with a hangar-style interface for assembling rockets and inspecting their configuration.
◆A 3D rail shooter in which a dragon flies through an ancient-futuristic world, locks onto enemy groups with lasers and faces stage bosses.
◆A snake-like puzzle game on a 3D grid, where the body must cover multiple rune switches to open the next floor.
◆A minimal 3D gallery presenting ballpoint-pen drawings, using frames, open space and close-up viewing to emphasize detail and texture.
◆A procedural voxel world built with Three.js and Box3D. The author describes an extensible generated world; the demonstration shows streets, buildings and a multiplayer game menu.
◆A six-player arena game using a bright isometric playfield and geometric obstacles for ricochet-based competition.
◆A showcase of the second version of CS BRASIL, a shooting game with first-person combat environments and mode-selection interfaces.
◆A browser battle simulation featuring a snowspeeder flying over snowy valleys against an advancing line of Imperial walkers.
◆A scroll-driven journey through a star's life, using particles, luminous rings and cosmic scenes to convey evolution across deep time.
◆An arcade mecha combat game inspired by PlayStation-era graphics and 1990s anime, featuring enemy waves, campaign missions and boss battles.
◆A playful city racing game in which a Shiba Inu drags its owner along the course, steering through coins and speed-boosting panels.
◆An experiment presenting cartoon 3D clips through a vertical short-video interface for continuous browsing.
◆A three-dimensional portfolio presentation arranging project images in space and combining them with a browsing interface.
◆A farm-defense game viewed from above, with winding paths through fields, barns and ponds and a card-and-building interface for organizing defenses. The cover comes from public demonstration media.
◆A blocky character runs through a monochrome city and colors the environment, with a timer and fill-progress display.
◆A browser skateboarding game set among rainy streets and skatepark ramps, with character tricks and scoring. This update emphasizes greater realism and multiplayer play.
◆Hand interaction on Apple Vision Pro cuts and manipulates jelly alongside water and sand physics demonstrations, built with Three.js, WebGPU and WebXR according to the creator.
◆A personal website combines a cursor-following portrait with a 3D bookshelf whose books can be pulled out and rotated, adding interaction to its profile and reading collection.
◆A prototype turns flat furniture instructions into interactive 3D assembly steps, helping users inspect parts and their order of assembly. Presented by its creator at a make-a-thon, not as an official IKEA product.
◆A Three.js first-person shooter featuring unofficial recreations of Rust, Highrise, Nuketown and Terminal. Its creator describes solo and multiplayer modes, bots and voice chat.
◆A 3D chess game staged in a torch-lit castle hall, with army-like pieces and options to play an engine or a friend.
◆A first-person browser game about working a Montana farm by day and surviving escalating alien encounters by night, with lakes, wooded mountains and a day-night cycle.
◆A top-down action scene built around a massive insect swarm, with dense enemies, glowing attacks and a 3D urban battlefield.
◆A parameterized asset grows from a road tile into a road system and a scene, demonstrating programmable 3D assets that can be customized through arguments and used with Three.js.
◆OpenStreetMap and satellite elevation data become a 3D road world generated as you drive, with location-based exploration and multiplayer race creation. This demonstration emphasizes night lighting, streetlights and road materials.
◆An explorable procedural world of meadows, islands and lakes, with creature riding, flight and swimming.
◆A Three.js and WebGPU recreation of the Friends apartments, including the spaces of Joey, Chandler and Monica. The creator describes the scene as procedural apart from the posters.
◆An experiment arranges 3D scenery and animation from the opening text of The Lord of the Rings. Its creator explores highly customized code-generated story worlds while noting that the result remains rough.
◆Twenty magnetic sources drive particles, field lines and granular sound together in an audiovisual experiment with visible spatial behavior and adjustable parameters.
◆A stylized cycling-race demo uses outlined riders and warm mountain scenery, with speed and race-progress displays. Included for its game visuals, not as verification of the post’s model-performance claims.
◆An empty metro and a clock stuck at 00:47 frame a horror experiment. Darkness, heartbeat and changes to control behavior convey fear, with most sound synthesized in code according to the creator.
◆A minimal gallery presents procedural 3D forms with soft lighting, glow and particles, inviting viewers to browse varied organic silhouettes.
◆A cel-shaded boat-racing game presents boats, waves and race navigation on an open ocean.
◆A standalone railway demo world combines modular tracks, stations, trains and low-poly scenery.
◆Drive a taxi through 3D city streets with timers, fares and vehicle indicators in a browser game with online multiplayer.
◆An explorable Three.js interpretation of San Francisco combines roads, buildings and street scenery.
◆Procedural architecture and warm lighting form an expansive castle space designed for a descending journey.
◆An aircraft inside a large hangar anchors a 3D website combining lighting, spatial presentation and aviation branding.
◆A 3D building appears beside a property inspector for inspecting nested object properties and editing scenes live.
◆A 3D editor sculpts terrain alongside trees and buildings, demonstrating its terrain-shaping workflow.
◆Fold paper planes, aim fans and fly on the airflow you create in a playful wind-and-trajectory game.
◆A portfolio built with Three.js, TSL and WebGPU combines five real-time scenes and GPU transitions, including a stylized portrait environment.
◆A browser racing game offers weather, lighting and camera controls, with cockpit views and vehicle indicators.
◆A Predator model in a jungle demonstrates a refractive cloaking material rebuilt with Three.js, WebGPU and TSL.
◆A photographic experience entered through 3D film canisters, inviting visitors to turn negatives into developed images.
◆A browser kart racer with colorful circuits, bends, item boxes and a chase camera.
◆A brand narrative combining a bright green 3D hand gesture, fluid-like backgrounds and a scroll-driven presentation.
◆An orange 3D ticket roll with curling and unrolling motion, presented as an interactive element of the creator’s website.
◆A first-person combat scene featuring destructible walls that change the built environment during play.
◆A Homeworld-inspired browser RTS prototype with procedural spacecraft, planets and effects, showing fleet operations against a nebula backdrop.
◆A browser-based first-person shooter prototype set among shipping containers and industrial buildings.
◆A pastel-colored browser shooter set among houses, a bus and courtyards, with multiplayer play.
◆An image-to-Three.js reconstruction showcased through a red-and-black pistol model, emphasizing details, internal structure and materials.
◆A procedurally built PlayStation One presents its casing, ports and disc in an interactive browser replica.
◆A spatial visualization of the Nürburgring Nordschleife, presenting its route and elevation as a 3D track.
◆A dark-fantasy browser action RPG with character selection, shield blocking, dodge rolls, archery and inventory management.
◆A browser car-soccer prototype combining vehicle controls and ball play inside an enclosed arena.
◆A cutaway procedural bell tower revealing gears, floors and internal structure under warm light, with geometry generated from random seeds.
◆An interactive wavefunction visualization using adjustable parameters, color and spatial structure to explore wave behavior.
◆A browser terrain-engine showcase for Mechacraft, demonstrating real-time digging and changes to a forest landscape.
◆An interactive 3D beverage can covered in colorful stickers and labels, viewable from changing angles.
◆An audiovisual experiment pairing particle tunnels and waving surfaces with granular synthesizers and layered drone samples.
◆A miniature Viking-style ship floats inside a transparent plastic bottle, combining water, refraction and a small maritime scene.
◆A browser arcade game set over an undulating purple surface, with colorful small objects, motion trails and a score-based interface.
◆A personal portfolio turned into a small 3D game, with projects arranged as platforms and towers and a jetpack for exploration.
◆A WebGPU path-tracing study uses a translucent cyan skull to demonstrate random-walk subsurface scattering in an author-provided converged image.
◆A browser spinning-top arena with varied tops on a circular stage, presented with a dark setting and luminous edges.
◆A voxel cymatics visualization mapping musical notes to resonance parameters, producing radial Chladni-like patterns on a grid.
◆An interactive luminous flower responds to pulled petals with spring-like stem and bud motion; detached petals float and rotate away.
◆A minimal fluid-visual experiment showing colored drops and dark ink inside a transparent container.
◆A surreal delivery game moving between floating islands, neon docks and bridges built from vivid geometric forms.
◆A miniature planet combining low-poly forests and mountains with reflective bodies of water.
◆A playful low-poly racing scene with cartoon llamas traveling along a track lined with rocks and trees.
◆A neon-grid 3D game built around shifting gravity and navigating toward glowing rings and targets.
◆A visual deduction challenge featuring expressive 3D masks arranged in gold frames.
◆A small school of fish explores a dark underwater world of plants, rocks and silhouettes.
◆A WebGPU interior demo uses a furnished kitchen and adjustable sunlight to showcase real-time lighting, shadows and indirect illumination.
◆A dark isometric action RPG presents battle mages, ruined environments and character progression in a browser-based world.
◆A web tool for inspecting OpenUSD stages combines scene hierarchy, composition access and Three.js rendering in one interface.
◆A browser avatar experiment combines a 3D face with speech input, speech output and lip synchronization using a creator-described local-model pipeline.
◆MediaPipe hand tracking and Cannon-es physics let cartoon hands interact with colorful letters and geometric toys.
◆A browser viewer for Tilt Brush and Open Brush artwork, preserving effects such as luminous strokes and offering first-person navigation and GLB downloads.
◆Diffusion-limited aggregation generates coral-like branching structures with a parameter panel for exploring growth forms.
◆A satirical 3D game built around absurd mutant characters, toilet humor and spray attacks, shown in the creator’s gameplay video.
◆A space-combat interface combines planets, spacecraft instruments and radar, showcasing navigation and debris-recovery gameplay.
◆A colorful top-down adventure explores coral formations, rocks and coastal plants, with quests, abilities and character progression.
◆A brick-styled driving exploration traverses layered terrain and colorful trees while locating and activating towers.
◆A procedural tree editor offers shape controls and presets while showcasing newly added level-of-detail support.
◆Glowing pixels and trails form a moving portrait in a WebGPU demonstration of motion tracking and data-stream-style rendering.
◆A 3D bullet-hell game stages a giant Buddha encounter, with sound-source collection and boss combat.
◆A city game about moving a circular hole through streets to swallow pedestrians and objects and advance through objectives.
◆Underwater domes, paths and structures form an explorable marine park, with a piloted submarine in the author's update.
◆A calming cinematic web landscape combines mist and rolling grassland through layered depth and subdued colors.
◆Letters and geometric fragments scatter through space, then gather into words as the user types.
◆Drawn curves become reflective metallic forms in a browser creator exploring Y2K and cybersigil-inspired 3D shapes. The author provides a Three.js/WebGPU tool and its open-source repository.
◆A playable showcase grows out of a parameterized tree generator, with tree characters moving around a grassy lakeside and performing walking, jumping and combat actions. The creator also provides open-source Three.js tree-generation and animation tools.
◆Railway bridges and buildings emerge through violet-blue fog in a short, dreamlike WebGL experience. Lightweight fog effects, outlines and transitions create its layered atmosphere.
◆A webcam face becomes a stretchy, squishy toy, with hand-tracking landmarks visible alongside the deformation. The creator built the browser physics experience with Three.js and shares it on VIVERSE.
◆A bright open-plan kitchen and living space combines wood, stone and large glass surfaces.
◆Match data becomes a two-colored undulating surface, creating a 3D portrait of each football game.
◆An editable view of simple 3D shapes sits beside an AI-enriched model, demonstrating an interactive sculpting workflow from basic forms to detailed results. The publisher describes exports for games and 3D printing.
◆A first-person exploration of empty interiors formed by repeating wallpaper, fluorescent ceiling lights and maze-like corridors.
◆An interactive smartwatch model presents dial and structural details with a 3D exploded-view interface.
◆A procedural kingdom map combines population, trade and war systems into an evolving fantasy simulation.
◆A 3D sneaker sits in a minimal webpage with color options for exploring different finishes.
◆Roll a football along winding half-pipe tracks above a stadium, timing turns and dashes to improve your run and race your own ghost. The creator describes four themed worlds with handcrafted courses.
◆A color-sorting puzzle in which glossy balls move between transparent tubes until each tube contains one color, presented against a dark, minimal background.
◆A neon 3D sliding-block puzzle where obstacles move along fixed axes to clear an exit for a red core, with an orbiting camera and procedural audio.
◆A robot-programming simulator with block-based instructions and a 3D task arena, designed for experimenting with sequencing, debugging and route planning.
◆Rotate scattered colored blocks in a dark 3D space until they align into a hidden symbol, then hold the correct viewpoint to complete synchronization.
◆A 3D sliding-block puzzle set in a wooden tray: rearrange the blocks to free the large red piece, with an orbiting camera for inspecting the board.
◆Drive an angular electric pickup across procedural hills and forests, drifting around obstacles and collecting golden rings to replenish its battery and extend the run.
◆A browser space shooter that uses phone tilt to steer a starfighter, dodge celestial obstacles, fire at hazards and collect golden rings.
◆A browser-based 3D construction sandbox for assembling bricks, trees and buildings, editing parts, saving projects and exporting GLB models, with a beta WebXR mode.
◆A Three.js and WebGL color-sorting game where the top ball moves to an empty tube or a matching color, gradually organizing each tube.
◆Portal mechanics meet yellow-walled, fluorescent-lit Backrooms spaces in a first-person experiment with a portal device. Built by its creator with Pixelfork and Three.js.
◆Top-down characters explore dark procedural dungeons in a cooperative action-RPG experience.
◆Tiny numeric textures form a luminous clock, animated with TSL as the time changes.
◆A build-and-battle robot toy combining simple parts, wheeled chassis and rotating weapons in a small arena.
◆Editable MSDF text is demonstrated against a forest environment, showcasing a text component built for React Three Fiber and WebGPU. The cover retains the actual example interface rather than a standalone release card.
◆A personal portfolio organized around a glass-like sphere in a star field, combining project labels, refraction and glowing particles.
◆A character moves among simple blocks and platforms, combining LittleJS game systems with Three.js rendering.
◆Join wooden blocks, planks, wheels and balls into small toys, then use rotating parts and physics to bring them to life. The creator provides build/play modes and options to share and remix creations.
◆An isometric room presents furniture, decor and lighting for exploring interior-design ideas.
◆A TSL height-field ray-marching demo that creates apparent relief on flat geometry and clips wall, column and pipe silhouettes through alpha testing.
◆An interactive Miu Miu bags experience by MERCI-MICHEL invites visitors to explore a house and interact with its objects. The demonstration includes viewing a bag through a red stereoscopic viewer.
◆A pale faceted solid deforms with interaction in a WebGPU and TSL mesh-deformation experiment.
◆A physics-art experiment explores how wireframe chairs move and lose stability under unfamiliar physical rules.
◆An interactive camera explainer visualizes a Three.js viewing frustum and objects in the scene.
◆A browser-based polygon-modeling tool demonstrating an optimized knife tool for cutting and editing complex meshes.
◆A playful portfolio experiment with adult humor uses Rapier physics to animate colorful abstract objects in an interactive 3D display.
◆An interactive terrain experiment combines instanced rendering, simplex noise and MediaPipe hand tracking.
◆Blocky forests and terrain form an explorable world with resource gathering and inventory controls.
◆Defensive towers line a winding path as enemy waves advance through the scene.
◆A yellow submarine travels among underwater plants and rocks with exploration instruments.
◆A spacecraft shoots among asteroids and enemy units in a simple low-poly space scene.
◆Two colored block snakes move across a grid in a 3D snake-game prototype.
◆A yellow robotic arm faces colored objects on a workbench for grasping and moving interactions.
◆A sailing ship travels among islands and other vessels with a nautical navigation interface.
◆A racing vehicle follows a lunar track framed by barriers and a star-filled sky.
◆A mech moves and fights between column-like obstacles in a top-down arena prototype.
◆A marble moves across a tilting board with barriers and holes in a spatial puzzle.
◆A jet tracks airborne targets among clouds with flight instruments and combat controls.
◆A character avoids obstacles and collects items along a long track in a basic 3D runner.
◆A drone flies over simplified city buildings while following delivery mission prompts.
◆A vehicle moves across an orange desert and fires at targets in a compact 3D combat prototype.
◆A road and defensive structures in front of a castle form a low-poly defense scene.
◆A first-person bow targets objects in a forest scene with aiming, firing and hit feedback.
◆A walkable portfolio presented as a hand-drawn 3D corridor. Doors and picture frames reveal projects and personal content, while flat geometry, pencil textures and shader-driven reveals turn sketches into an explorable space.
◆A virtual browser sand timer visualizes passing time with a 3D hourglass and flowing grains.
◆An exaggerated 3D action game about surviving corporate apologies. Dodge flying office equipment and angry comments, perform the required bows and dogeza moves, and build sincerity to satisfy the boss.
◆The redesigned homunculus website pairs a monochrome face visual with a restrained creative-company layout.
◆A Middle-earth-inspired portfolio lets visitors explore landmarks as Gandalf and unlock stories about the creator's work.
◆A virtual Technics SU-Z2 amplifier recreates a 1980s hi-fi interface with interactive controls.
◆A generative 3D study forms collective geometric structures from multiple moving trajectories.
◆An app-less browser AR showcase presents Japanese glass craftsmanship using refraction, dispersion and caustics.
◆A procedural mechanical-creature editor and locomotion demo. Adjust body radius, leg count, segment length, armor thickness and gait parameters to explore how generated multi-legged structures move.
◆An open-source procedural spider demonstrates multi-legged walking and movement along surfaces and walls.
◆A GPU-based 3D fluid fire simulation combining advection, buoyancy and pressure projection. Bright flames and rising smoke respond to turbulence, with controls for simulation and rendering parameters.
◆An example that computes a separate skeletal pose for each instance and reuses it across render passes. Repeated characters appear in different poses, demonstrating individuality within an animated crowd.
◆Screen-space reflections with spatiotemporal denoising in a low-poly dungeon. The example demonstrates cleaner, more stable reflected detail, with denoising by 0beqz and the scene by Warkarma.
◆A loft-geometry example creates surfaces from successive cross-sections and textures them procedurally with TSL. Vases, cups and abstract forms on display illustrate the shapes produced by different section combinations.
◆The r185 compute-rasterization example with image-based lighting presents rows of reflective sci-fi helmets. It uses the Battle Damaged Sci-fi Helmet by theblueturtle_; the cover comes from the official historical version.
◆The r185 GPU-driven compute-rasterization example renders a vast field of colored teapots. Its cover is the exact screenshot preserved in the official versioned repository, not a current live-render capture.
◆Custom height fog built with TSL pools in a procedural alpine valley. Dense instanced trees, mountain peaks and low-lying haze create a layered forest landscape.
◆An official Forward+ clustered-lighting example. Large arrays of colored point lights illuminate repeated 3D objects, revealing color distribution and shading in a many-light scene.
◆An official procedural generator for a Neo-Gothic terracotta skyscraper. Repeated windows, floors and facade details form a complete high-rise building, illustrating parameterized architectural geometry.
◆An underwater scene pairs a school of small fish with a pursuing eel, exploring interacting motion behaviors.
◆A Three.js port of Evan Wallace's WebGL Water combines heightfield simulation, reflections, refractions, caustics, buoyancy and interactive objects.
◆A miniature 3D mapping application uses Esri, OpenTopography and OpenStreetMap data to present geographic scenes.
◆An experiment converting Gaussian avatars into mesh proxies produces fragmented, clay-like facial forms presented in a gallery.
◆Samsy’s immersive WebGPU portfolio presents a neon-lit 3D exhibition space with glowing screens and reflective flooring. The creator invites visitors to turn on the sound and experience it with friends.
◆A stylized nature scene built with React Three Fiber, WebGPU and TSL. Instanced grass and tree canopies share a directional wind system, combining traveling gusts, breeze and tip flutter with adjustable colors and wind settings.
◆A step-by-step visualization that unwraps a spherical Earth into a plane, illustrating the geometric change between a globe and a map.
◆A cyber-styled scene combining digital rain, luminous grids and a human form, layering multiple Three.js and TSL effects.
◆A Three.js, WebGL and GPGPU phase-field simulation showing a gold crystal growing branching forms from a seed.
◆A browser tool turning SVG graphics into adjustable 3D glass, with material, color and lighting controls.
◆A browser-based multiplayer dogfighting game with a radar-display aesthetic. Cyan point-sprite terrain and contour lines contrast with an orange cockpit HUD, while fog, bloom and CRT-style processing shape its instrument-like view. Radar pulses animate the terrain particles.
◆The World Cup edition of the Three.js Paris conference site fills its ticket page with colorful football characters and playful piling physics.
◆An interactive scanner-device concept combining a 3D apparatus, an anatomical figure and control panels.
◆A playful hover gallery of Nauts portraits. MediaPipe facial landmarks drive real-time mesh deformation, stretching facial features as visitors interact.
◆A browser-based 3D snooker simulator with cue control, aiming and ball-path previews. Practice, play against the computer or compete online, then inspect shots using different camera angles, slow motion and replay controls.
◆Explore AI-generated historical-imagining panoramas and use a map and timeline to guess the place and year; these are not documentary historical images.
◆A cozy adventure across a tiny spherical world, with sailing and exploration beneath bright skies and auroras.
◆A multiplayer action game about swinging between towers, smashing structures, and competing over the value of the damage caused.
◆Cultivate digital bonsai in a quiet Japanese garden framed by cherry blossoms and torii gates.
◆A co-op action game in a line-drawn desert world: catch wandering spirits, feed the shrine, and fight successive enemy waves.
◆Guide a small beetle upward along giant vines and floating leaves, challenging height and run time across platforms above the water.
◆An immersive portfolio presenting brand projects through rotating geometry and animated imagery rather than a conventional showreel.
◆A daily mini-golf game where everyone plays the same new hole. Drag back from the ball and release to putt, aiming for the fewest strokes. Low-poly floating courses, ramps and obstacles create a compact daily challenge.
◆Become a mail carrier on a tiny planet and deliver letters to its residents. Stylized streets, winding roads and on-foot exploration create a gentle delivery adventure. Abeto’s earlier project was shared again by @threejs in June 2026.
◆Purple cubes flip and assemble along a 3D path in a recreation of the GameCube startup animation.
◆A Three.js procedural terrain tool for generating tiles, exploring an infinite world and transforming terrain into a planet. Tiles and planets can be exported as GLB files. The cover shows a fully formed globe with oceans and detailed landforms.
◆A client-side GLTF/GLB optimizer exporting GPU-compressed KTX2 textures. The demo previews a red vehicle asset while comparing original and compressed settings.
◆A luminous bar field visualizing procedural sound and spectrum waves, turning audio variation into colorful 3D structure.
◆An interactive WebGL fractal sculpture with adjustable shape and material parameters. The source demo shows a porous purple form alongside its live controls.
◆An Ecco the Dolphin-inspired underwater adventure lets a dolphin swim among seabed rocks, aquatic plants and fish, with exploration progress and status indicators. Its creator combines Three.js with generative asset tools.
◆A GunBound-inspired browser artillery game combines cartoon characters, floating islands and destructible terrain. Its creator uses Three.js rendering and describes wind, multiple vehicles and online multiplayer.
◆A 3D Counter-Strike demo viewer replays movement and combat with team status, sound and playback UI.
◆A VR shooter places weapons and spatial HUD elements among neon-lit city towers.
◆A Kerbal Space Program-inspired browser spaceflight simulation shows a trajectory above the Moon, attitude instruments and propulsion controls. Its creator built it with Three.js and provides a public interactive artifact.
◆An open-city browser sandbox with walking, driving, flying, police pursuits and real-time multiplayer.
◆A genre mashup combining falling-block ideas with a racing track, sending colorful blocks along a neon-toned road.
◆Layered peaks, forest and clouds form an explorable procedural landscape with a public demo and source repository.
◆An apartment viewer presents room layout, furniture and lighting from a first-person perspective, with author-announced WebXR support.
◆A dark 3D map visualizes London's transport network using live train, bus, boat and aircraft data described by the creator.
◆A car and football sit in a grassy stadium with luminous stands, demonstrating bright materials, lighting and scene recreation.
◆Colored ribbon-like forms bend and follow motion against a soft gradient, exploring playful WebGPU and TSL interaction.
◆Reconstructed indoor surfaces and objects demonstrate a research workflow that turns multiple photographs into 3D meshes.
◆Low-poly players line up in front of a goal in a World Cup-themed football game with shot controls.
◆A third-person character flies above a waterfall and canyon, with a following camera and speed effects emphasizing movement through space. The creator explores Superman-like flight in a Three.js prototype with a World Labs environment.
◆A Titanic-themed Three.js sailing game puts the player on an iceberg-filled sea beneath a starry sky, adjusting speed and direction to avoid collisions. Its creator offers cinematic and gameplay views and describes missions and rewards.
◆Particles form symmetric nodal patterns under different audio frequencies, with frequency and simulation controls.
◆A 3D space-combat game flies through colorful nebulae, asteroids and ringed planets, with combo, wave and shield indicators. Its creator uses Three.js alongside Tripo, ElevenLabs and NanoBanana to develop the assets and experience.
◆Website traffic becomes village growth in a forest, visualized through inhabitants, buildings and development stages.
◆Modular hull sections and engines assemble on an editor grid with part-selection and configuration panels.
◆A blue-robed wizard casts spells in grassy terrain, interacting with chickens and enemies through ability and status controls.
◆A first-person weapon moves through an orange-and-white arena with health, ammunition and match-status HUD elements.
◆Black, red and blue inks blend over a paper-like background, with color controls for fluid painting.
◆A classic interactive WebGL music experience combines explorable 3D worlds with musical storytelling, reshared by its creator.
◆A browser viewer for rotating, zooming and inspecting a LEGO Johnny 5 robot and its mechanical construction.
◆A browser driving game set on neon city roads, created as part of the Shopify Editions experience.
◆A from-scratch WebGPU path-tracing study supports OpenPBR materials, glTF extensions and multiple light types to explore complex surface optics.
◆A horror-themed visual experiment combines eyeball-like forms, dark surroundings and post-processing around the idea of being watched.
◆A website with 3D sculpture and interior furnishings explores a spatial light/dark-mode transition through lighting changes.
◆A browser game created for the Swedish community of Bro presents its local theme through an interactive experience.
◆A first-person sci-fi game featuring a weapon-equipped player moving through geometric facilities and interacting with wall terminals.
◆Ten instanced-mesh groups animate roughly 4,000 swords into large formations and flowing trajectories.
◆Glowing orbs form patterns in a crop field, with aerial and first-person views plus controls for formations and atmosphere.
◆A display experiment arranges vertical tensile elements into a dynamic image-forming structure rather than a conventional screen.
◆Glowing cubes and thread-like structures form a dynamic geometric composition that playfully visualizes AI thinking.
◆A space-themed web presentation combining 3D rocket and engine models with dimensions and explanatory text.
◆A colorful particle explosion built with GPUComputationRenderer, custom depth shaders and post-processing, surrounding a central text mark.
◆An F1-inspired browser time-attack racing game with throttle, braking and steering controls. A third-person racing view combines a suggested line, lap timing and vehicle instruments for a qualifying-style experience.
◆A custom geospatial viewer dynamically paints vector tiles onto 3D terrain, combining road labels, mountain geometry and geographic navigation.
◆A browser simulation of multiple ant colonies transporting cargo, with limited space and steering influence determined by participation, alongside path and state visualizations.
◆A browser game created for Roland Garros, using a clay tennis court, tennis balls and 3D obstacles for a Lacoste interactive experience.
◆A parameter-driven 3D maze terrain generator, presenting walls, corridors and overall spatial structure from an overhead view.
◆A dark particle visual built with Three.js TSL, where many small points form flowing spatial textures.
◆A Three.js light-baking experiment using stochastic depth buffers and rasterization, demonstrated with a red-and-green box scene showing indirect illumination and color bleeding.
◆A fluid-simulation interaction mask that reveals an underlying image as the pointer moves, suitable for product reveals and before-and-after comparisons.
◆A visual node editor for Three.js TSL, building shaders as graphs and inspecting material results in a 3D preview.
◆A desktop-oriented Three.js game prototype featuring neon-lit 3D arenas and shader effects, with multiplayer lobbies offered by its creator.
◆A boids simulation constrained inside the FWA logo by a signed distance field, using compute shaders and a spatial grid to organize particle motion.
◆Wiggling 3D models are projected onto render-target planes to create a scanner-like effect, demonstrated with food models and wireframe-style scan views.
◆A brand experience built around a dark 3D arcade, textiles and lighting, presenting themes of fabric and interior design.
◆A browser-native modeling tool that represents 3D forms with mathematical functions and signed distance fields, previewing code-generated geometry in real time.
◆A Three.js and TSL experiment constructing a deep geometric space from black-and-white cubes, emphasizing light, occlusion and receding perspective.
◆An overhead 3D room demonstrates placement and rendering of many randomly selected surface decals.
◆A Three.js shader recreation of a mathematical orbit composition, with luminous points arranged along concentric circles into rhythmic motion patterns.
◆A TSL compute-node experiment driving large numbers of colorful ribbons, updating their leading positions on the GPU to create dense curling trajectories.
◆A block character and pixelated trees form a 3D diorama, with the creator showing several Minecraft-inspired environments.
◆An agency website centered on a human figure with a monitor for a head, combining a 3D character with minimal typography.
◆Forty concerts become notes on a score that rotates into a map of Europe and supports data sonification.
◆Many luminous tentacles move in clusters through dark space, combining flocking behavior with bloom.
◆A model, structure list and dialogue panel support generation and inspection of 3D geometry with moving parts.
◆A browser experiment in driving and hovering a flying car across a gray 3D landscape, focused on movement, physics and racing controls.
◆Cereal boxes become buildings in a miniature forest retreat, surrounded by plants, breakfast props and adjustable lighting.
◆Virtual hands shape spinning clay by combining real hand tracking with real-time deformation.
◆A character model appears in an animation editor demonstrating generation, rigging, animation and blendspace workflows.
◆Dense grass bends in a wind field, with controls for wind, density, color and meadow shape.
◆An image is divided into small boxes that flip outward from a click point to reveal another image.
◆A tropical island is surrounded by moving water and white surf, with controls for ocean and shoreline effects.
◆A white airliner model presents wings, fuselage and engines in a browser, built from primitive geometry by the creator.
◆A white architectural model exposes walls, corridors and room layout in an explorable project viewer.
◆An astronaut floats in space while planets and flight navigation provide access to portfolio and résumé sections.
◆White miniature facilities accompany a scrolling narrative that visualizes industrial-outage staffing workflows.
◆A sphere preview sits beside a material library for comparing physically based reflection and color properties.
◆A Three.js browser port of Quake presents low-poly dungeon interiors, first-person weapons and the original-style interface.
◆A Three.js port of Descent shows a spacecraft cockpit navigating three-dimensional corridors, with instruments and laser combat effects.
◆A browser recreation of Doom presents first-person scenes, pixel textures and the classic status bar in a Three.js port.
◆Black-and-white moiré patterns and curved forms appear in retro Amiga-style windows, combining optical art with a desktop interface.
◆Project screens float in a warm-toned space, organizing interactive work through a three-dimensional layout.
◆MRT routes and public-art information form an interactive map for browsing stations and artworks through different layouts.
◆A pixel-art character stands in a small 3D scene with a lantern, trees and a noticeboard, using post-processing for glow and depth.
◆An orange-and-black slide-based site combines dimensional logos, stickers and animated typography; the author screenshot shows its visual tuning process.
◆An immersive letter-writing site combines vintage typography, stamp selection and delicate transitions for a more personal digital-letter experience.
◆An underwater scene combines coral, anemones, caustic lighting, plankton and an integrated web interface.
◆A terrain-generation tool adds a contour view for inspecting landscape height and shape.
◆A narrative web experience inspired by a real apothecary guides exploration through glowing orbs, portals and interactive tasks.
◆Blue-violet glowing edges define a faceted crystal against a gradient background.
◆Interior mapping adds apparent room depth behind windows, with curtains, blinds and glass surface details.
◆Numerous fine paths intertwine into a spherical structure, with controls for exploring their spatial arrangement.
◆Bright curves weave inside a translucent oval envelope, forming a layered abstract sculpture.
◆Colorful particles form swirls and clusters in a noise-driven flocking experiment.
◆An interactive brand website connects everyday stationery and paper objects with a colorful, curiosity-driven world rendered in an illustrated style.
◆A retro side-scrolling space shooter features spacecraft, projectiles, explosions and volcanic battlefields. The creator uses Three.js, WebGL and GSAP with music from Nightride.FM.
◆White particles gather between glowing rings to form a shifting holographic shape.
◆A cozy 3D room organizes a desk, plants, books and a calendar into an explorable interface for a prototype about learning attachment styles.
◆A globe and circular time interface visualize continental movement, with an additional 2D map mode.
◆A third-person character moves through a physics test arena of platforms, ramps and spheres, with author-provided Havok and PhysX demo support.
◆A gridded surface bends around several mass points, using an adjustable 3D scene to illustrate the relationship between mass and spatial curvature.
◆An open-source CAD demonstration combining linkages, gears and sliders in a 3D viewport to show parametric mechanical structures and animation.
◆A warm autumn tree anchors a scroll-based landing page, combining tree and character models with Three.js and GSAP animation.
◆Holographic tower markers and long trajectories overlay a mountainous terrain, creating a science-fiction tactical map. The cover is a fully rendered frame from the author’s video.
◆An evolving interactive game built together by the Google I/O 2026 audience using Gemini. Its official artwork presents a playful cloud-filled world populated by colorful toy-like characters.
◆Octopus-like structures made of metallic particles extend their tentacles through space, combining trails and lighting in a TSL, WebGPU and instanced-mesh experiment.
◆A 3D map presents Spain’s wind, solar, hydro and nuclear generation sites, with category controls and over 5,700 facilities reported by the author.
◆A translucent notification card refracts its patterned backdrop, demonstrating liquid-glass effects for HTML content, including shape changes, dispersion and dynamic reflections.
◆A luminous accretion disk bends around a black hole in a Three.js visual experiment with camera and parameter controls. The cover avoids the initialization screen.
◆An aircraft sits between a runway and procedural mountains with flight controls and tuning panels. The author generates the landscape from a single seed and describes the project as an early prototype.
◆A dark landing page uses a 3D device and colorful flowing trails to visualize data movement. The source identifies Svelte, Three.js and Vercel as its stack.
◆A golden pharaoh mask and collection information form a virtual exhibition prototype, with Omma and Three.js used for models, dissolve shaders and particle effects.
◆Several test models show raised-looking procedural wood grain, using a wood-grain function in TSL normalNode to add apparent surface depth.
◆An adjustable web simulation shows slime-mold-like growth and connections, developing branching structures from point-like initial conditions.
◆A cartoon developer sits at a 3D workstation with monitors, framed art and a plant, forming a portfolio homepage built with Three.js, GSAP and smooth scrolling.
◆Numerous curves and fine tubes flow around a central form, with blue-white and violet gradients emphasizing direction and layers in a parameterized WebGPU experiment.
◆A WebGPU brand experience combines glowing abstract forms, an ocean environment and cinematic framing with a venture-capital website.
◆A pickup parks in a cargo zone where boxes can be dragged into its bed for physics-based loading.
◆Colorful characters traverse floating curved tracks and rotating obstacles in a real-time physics challenge.
◆A purple handheld console floats in space, organizing projects and personal information into an interactive device interface.
◆A cinematic camera drifts continuously among procedurally generated towers, gridded streets and green plazas, creating a city screensaver. Maks Surguy made the experiment with Three.js and assistance from Claude and Codex.
◆Place straight and curved track tiles on a 3D grid to connect stations and guide a train around obstacles while collecting coins.
◆A low-poly train travels through a railway town of castles, village houses and trees, with driving, whistle and map controls.
◆Honeycomb-like forms and shifting light create a portfolio background that combines typography with shader effects.
◆A head model displays detailed hair with density, flow, guide-curve and combing controls described by the creator.
◆A grey handheld console and cartridge present a designer's work and personal information through a game-device interface.
◆A classical sculptural bust is presented with web controls in an exploration of depth-assisted 3D facial reconstruction.
◆An interactive storybook experiment combines a 3D book, luminous objects and characters, using Three.js, WebGPU and TSL to explore lighting and page-based storytelling.
◆Buildings, trees and roads populate miniature tiles in an editor supporting weather, time and multiple viewing modes.
◆A dot grid represents life in weeks, months or years, using light and layout to distinguish elapsed and future time.
◆Players launch and smash among towers and geometric platforms, using action to trigger procedural music.
◆A flat material appears deeply textured like uneven stone, with controls for parallax and surface detail.
◆A 3D website concept inspired by Dubai’s fog season presents the Burj Khalifa rising through clouds, combining architectural modeling and scroll-based visual storytelling.
◆Glowing nodes connect through thin lines into a radiating structure with spider-like abstract motion.
◆Steam trains shunt through a green miniature railway, solving puzzles through track branches and vehicle positioning.
◆A voxel-style Three.js Musou action game stages crowd battles among garden paths, bridges and gates. The updated version adds campaign routes, a minimap, base progression and charge attacks, with a playable online build provided by its creator.
◆Colored particles flow around a spherical structure, demonstrating fluid solving, particle displacement and post-processing.
◆A Formula-style race car is presented as a dark model-kit showcase with inspection and driving interaction.
◆A server rack can be inspected in layers, with navigation and guided tours explaining hardware and internal components.
◆A 3D action-game showcase follows a blue character through red-lit industrial corridors, emphasizing character motion and close-range combat scenes.
◆A real-time 3D visual instrument combining geometric scenes, clip switching, and musical timing, controlled from touchscreens or MIDI devices.
◆A low-poly racing prototype adds a best-lap ghost replay, letting players chase their own previous performance on the same track.
◆Pilot a UFO over a dense crowd and lift people with its beam, combining playful interaction with large-scale instanced rendering.
◆Animated colored text blocks illustrate changes in paragraph line breaking, with controls for initial and target layouts and colors.
◆Donut-shaped procedural spangles cover a horse sculpture, giving its surface a dense, sparkling metallic appearance.
◆Country elevation data becomes a field of 3D blocks, using height and color to reveal terrain while allowing country selection.
◆Anime-style characters fight zombies in ruined city streets, combining third-person shooting with four-direction diving dodges.
◆A toy train crosses a tiled map as players lay track and collect wagons in a railway take on Snake.
◆Switch between Anna's musical magic and Leo's superpowers to wake melody flowers and explore a wonder garden.
◆Race three laps of go-karting on the bay circuit — pick from six karts and use drift charges and exit boosts to fight for a solo finish or 4v4 team points.
◆Fight virus enemies in a first-person arena built from ASCII characters, using dashes, jumps and slides through endless waves.
◆Pilot an asteroid-shooter cockpit with four-way cameras, radar, twin cannons and inertia-based flight.
◆A tactical FPS set in a rain-soaked freight port at night, featuring detailed rifles, a combat HUD and nine enemies.
◆Drag the slingshot to launch tiny characters, knock out wooden supports and topple structures to clear each target.
◆An unofficial fan-made multiplayer Chao Garden: pick a Sonic character, explore the garden and interact with your Chao.
◆2048 on a 4×4 city block: merge matching buildings and climb an eleven-tier ladder from traditional houses to a city skyline, across twelve cities with a 45°-step rotating view.
◆A single-player RTS: build your base, capture points and command ground and air units in battle.
◆Dive from three diving-board heights, pull off flips and twists, thread floating rings on entry and chase a higher score.
◆Defend a seaside town from waves of invading rabbits, swapping between three weapons while using rooftop routes, dashes and a grappling hook.
◆Gather raw materials, power machines and connect conveyor belts to grow a forest clearing into a continuously running factory.
◆Assemble a coaster car from scrap parts, then ride gravity down the hill — starting from a first-person workshop.
◆Play chess against the computer on a rotatable 3D board with miniature figurines, move records and takebacks.
◆The repository describes the game as made with GPT-6 Astra. The linked …
◆The linked author repository credits GPT-6 Astra for this one-shot game…
◆Run, jump and swing through four jungle levels, collecting treasure, dodging crocodiles and beating your clear times.
◆Drag a ragdoll dancer's limbs and head onto matching targets to score points and extend the breakdance round.
◆A voxel-style action RPG: fight the Hollowborn with spark bombs and solar bursts, blink out of danger and awaken the Sun Gate.
◆Explore the RB19 through component views and simulated telemetry.
◆Race three rivals down a snowy mountain, thread the gates and obstacles, and reach the finish before the avalanche catches you.
◆Explore floating islands, hop and glide between communities, and complete quests given by residents.
◆Play an 11-a-side Barcelona vs Real Madrid match in a 3D stadium — pass, shoot and switch players.
◆Mini 4WD racing with a parts-teardown garage, turbo boosts, and sunny, rainy and stormy track conditions.
◆Race astronaut rivals on a bicycle along planetary rings, collecting stardust, drafting wakes and boosting through the Orbital Cup.
◆Explore Springfield on foot or by car in an unofficial browser remake, with missions, street traffic and police chases.
◆Drift and fire items on a tropical kart circuit, fighting for position over three laps against seven rivals.
◆A three-round timed bout in an underground 3D boxing ring, balancing punches, blocks, dodges and stamina.
◆Fly a craft through a neon wireframe tunnel that speeds up every lap, using boosts and phase shifts to survive longer.
◆Wander sunlit 2.5D valleys along winding paths in search of three letters on the wind — a relaxed exploration adventure.
◆Disassemble six-piece interlocking wooden locks on a 3D woodworking stand and tackle two Klotski layouts, with hints and move undo.
◆Defend the rainbow core with bouncing shells and power-ups in a cartoon tank arena offering solo, same-screen co-op and online versus modes.
◆Race five AI opponents in 3D with selectable cars and tracks, plus time attack, drifting and nitro boosts.
◆Build nitro by drifting and use items over three laps to take the lead; the current build, "Gale Circuit", includes a 2–4 player online lobby.
◆Alternate high and low punches with blocks in a sunset neighborhood, corner your rival against the manhole — and watch for flowerpots dropped from upstairs.
◆Survive a three-minute city siege with auto-fire and positioning, grabbing XP and choosing upgrades between waves.
◆Roberto Nickson says Astra inferred the room layout, created the Blende…
◆Senthil Arivudainambi presents a virtual bookshelf built with Astra and…
◆The author asked Astra to help make the mathematical topic understandab…
◆Varun says GPT-6 Astra handled the site's design and links the finished…
◆The creator credits Astra with React, Three.js and Blender. Sampled vid…
◆The creator credits Astra and Three.js and shares a live demo, with sou…
◆The author attributes the website to Astra and shares the creation prom…
◆The author describes an early Astra + Blender prototype made in about f…
◆Astra helped build the Blender asset, export GLB materials, create a Th…
◆Astra helped build an interactive Three.js map from existing geographic…
◆The creator used Astra Ultra with Three.js, Meshy and ElevenLabs to exp…
◆The author asked Astra to compose the melody and build the pianist. Fin…
◆The creator credits Astra with building the website and reports 2,234 m…
◆The creator attributes the Three.js game to Astra. The linked repositor…
◆The creator credits Astra for an assembly viewer based on existing Micr…
◆The creator describes Astra modeling in Blender, importing into Three.j…
◆The creator describes an iterative Astra build, refining the robot move…
◆Astra wrote the scene and custom shaders. The creator reports a five-ho…
◆The author asked Astra to adapt the text adventure into Three.js. Fidel…
◆The creator attributes the scene to Astra Max and provides a hosted ver…
◆The author used Astra to extend an existing open-source ocean surface i…
◆The author credits Astra and Blender for the game. The current source d…
◆The creator credits Astra with building the website. The repository use…
◆The author iterated with Astra on character models and grounded sword a…
◆The creator says Astra used Blender for models even though the request …
◆Raise funds and GPUs, build data centers and armies, and be the first to finish ASI research — or destroy rival AI labs' headquarters.
◆Balatro provides the inspiration for this browser card game.
◆Drive a three-wheeled Bajaj on Ethiopian-highland-inspired circuits, racing five AI riders or chasing time records.
◆The Dust II setting is recreated for a browser shooter.
◆Drive a 3D tank across six battlezones, holding beacons against enemy waves; smash brick walls and deploy tactical dashes and EMPs.
◆The retrieved page credits GPT-6 Astra for code, form and interaction, …
◆An interactive particle-art sandbox: morph 48,000 points of light between flowers, gravity rings and galaxies, disturb the sculpture and export moments as posters.
◆Thread Bengaluru's congested roads, dodging potholes and delivery bikes while using boosts and side swipes to fight for overtaking room.
◆A stick-figure fighting game still in development, with punch combos, uppercuts, darts and blocking; includes CPU sparring plus online and friends-mode lobbies.
◆Build roads, train workers and set up production chains in a detailed 3D medieval village management sim.
◆The Three Kingdoms era provides the setting for this browser game.
◆A modern-war RTS: build bases, contest resource zones and command tanks, infantry, aircraft and drones against the AI, gaining edges through spies and intel.
◆Gravity shifts shape the courtyard puzzles.
◆A web-based survival and strategy game inspired by Don't Starve, submitted for review; screenshots show forest exploration, gathering, a backpack, and health, hunger and sanity meters.
◆A browser remake of Dave the Diver combining underwater spearfishing, sushi-restaurant management and island farming.
◆A classic-Legend-style action RPG with warrior, mage and taoist classes, equipment, dungeon battles and auto-combat.
◆Controlled by left-right movement only, descend a 3D shaft across shifting, crumbling and phasing platforms while dodging lasers and saws, collecting crystals and survival chips.
◆An atmospheric narrative puzzle game in four chapters and thirteen puzzles: cross-check clues between the "present" and "echoes", gather evidence, and unravel the mystery of an observatory frozen at 00:17.
◆Pedal a pelican on a bicycle through an ever-changing 3D coastline — switch lanes, jump and duck past obstacles, chain fish pickups for combos, and use shields, magnets and a six-second invincible dash.
◆Probably Nick built the railroad with Astra and Three.js, shared a vide…
◆Anish Acharya used Astra to build the game experiment over a weekend an…
◆The creator credits Astra for a semianalytic cloud-rendering experiment…
◆Investigate Blackthorn Manor in a point-and-click murder mystery — examine scenes and follow the clues to find the killer.
◆An arcade hall bundling six browser games — hill rally, skiing, anti-gravity racing and more; cataloged here as a single collection.
◆Play Go on a city street network or a special-pattern board, with local turn-based play and a friends-match entry point.
◆Drag furniture from the library to decorate three homes freely, tweak materials and lighting, then walk through your design in first person; supports local saves and importing your own GLB models.
◆Guide a wolf cub through three starlit side-scrolling levels, using double jumps and dashes to collect coins and star shards.
◆A short side-scrolling adventure through gothic pixel levels, fighting enemies with sword slashes, stomps and summons.
◆A startup-themed roguelike card game: recruit your team and play cards to deal with copycats, program bugs and cloud bills.
◆Recruit an adventuring party and delve a hundred dungeon floors, mixing swordplay, fireballs and class abilities in a run with permadeath.
◆Pop groups of three or more connected same-color bubbles; big clusters spawn bombs and rainbows, across relax, level and timed modes.
◆A hexagonal strategy board game against the AI: place agents with hidden identities, then bluff and encircle enemy groups to trigger chain captures.
◆Explore a rain-shrouded refuge before pushing into the dungeon, adventuring with sword combos, elemental skills and dodges.
◆The creator says Astra implemented and tested the games from toy descri…
◆The creator confirms iterative Astra work on rules, UI, AI and tests. T…
The creator documents Astra's iterative work on game rules, power alloc…
◆Garden defense takes inspiration from Plants vs. Zombies.
◆Ryu Hayabusa from Ninja Gaiden and a Battle City tank drop into Mario's underground 1-2: play Hayabusa side-scrolling with wall-climbing and combat, or the tank top-down — or run the "Ninja → Tank" dual sequence.
◆The linked author repository credits GPT-6 Astra for this one-shot game…
◆Take the boat out to the reef and the deep water, work the line tension, and sell your catch to Joe before dark in this low-poly island fishing game.
◆The legendary Three.js portfolio where you drive a toy truck around a 3D world — the benchmark for WebGL personal sites.
◆Cinematic WebGL experiences for Google, Hershey and more, known for high-fidelity 3D storytelling.
◆Awwwards Agency of the Year; their site uses Three.js for minimal, breathing 3D visuals.
◆Canadian studio site with scroll-driven scene transitions and buttery parallax that stick in memory.
◆Classic browser 3D racing game — pilot an anti-gravity ship through tunnel tracks; a Three.js game template.
◆Evan Wallace's signature real-time water simulation — interactive ripples, reflections and refraction; a GPU-physics classic.
◆The personal site of Three.js creator Ricardo Cabello, full of WebGL experiments and open-source work.
◆A WebGL pioneer's shader-art site — GPU particles and light experiments that influenced a generation.
◆French interactive studio that turns brand stories into playable 3D web experiences.
◆A creative-technology studio focused on real-time graphics and installations, across web and big screens.
◆Steven Wittens' site rendering the beauty of mathematics with WebGL.
◆A Little Workshop audiovisual piece that breathes and flows through abstract 3D nature.
◆Lusion's AI + WebGL experience for Gemini, turning generative content into a playable 3D scene.
◆The Getty Museum rebuilt ancient Persepolis in Three.js — walk through a 2,500-year-old city in your browser.
◆Resn's 3D hidden-object game — spot targets in absurd, miniature worlds.
◆A neon cyberpunk city you can fly through — atmospheric night-scape from a soaring view.
◆A 3D outdoor shooter/survival demo by Lost Mechanics with solid environments and feel.
◆A hand-drawn 3D adventure-puzzle with gentle storytelling and a small explorable world.
◆Leeroy's 3D brand site for ATMOS, with particles and light for a premium feel.
◆A Makemepulse scroll-narrative that walks you through a 3D prehistoric tribal world.
◆A design studio site known for bold 3D typography and a mechanical, industrial aesthetic.
◆ZIZO's 3D party-themed site with cheerful light and interactive elements for a festive mood.
◆Noomo Agency's audio-visual experience generating pulsing 3D graphics to the beat.
◆A drifting starscape of planets adrift in a glowing nebula, opening into a vast cosmic vista.
◆A seamless nine-order-of-magnitude zoom from cosmic-web filaments to galaxies, with a solar system hidden in the spiral arm (VR-ready).
◆From the Moon and Earth up to UY Scuti and Stephenson 2-18: planets and stars lined up at true radii to reveal cosmic scale.
◆The solar system laid out at true AU scale inside the nearby stars of the HYG catalog, with free flight and per-planet facts.
◆The official three.js WebGPU ocean: a live sea built from Sky and Water meshes, with adjustable wave distortion, cloud cover and bloom.
◆A procedurally shaded Earth written in three.js TSL: day/night terminator, drifting clouds and atmospheric rim scattering.
◆A nebula particle galaxy computed with TSL: particles distributed procedurally into spiral arms, dust lanes and a glowing core.
◆An official TSL effects comparison: a volumetric flame beside an SDF flame, both churning in real time from a noise field.
◆A low-poly 3D desk scene: monitor, keyboard, lamp and desk clutter arranged as an isometric workstation.
◆Creative studio site built around a retro handheld console you can click and play with in 3D.
◆A single-file three.js experiment: light refracting through a water surface to cast animated caustic patterns on the tank floor.
◆A photorealistic raspberry against a black background, with detailed drupelet surfaces, fine hairs and lighting.
◆An interactive 3D atlas of plant and human cells: rotate, cut away and inspect organelles, with Chinese and English support.
◆Explore a reef aquarium with tropical fish, underwater lighting and swimming animations. Drag to orbit and scroll to zoom.
◆Pour water, scrub a procedurally generated rug and pull the squeegee to uncover its pattern in a tactile browser cleaning toy.
◆Swipe across a field of sequins to flip them and watch metallic highlights shift, with an image mode for exploring sequin pictures.
◆An early-access browser mech game set in a city invaded by kaiju, with mech selection, control instructions and a co-op entry.
◆Explore chemical elements in a three-dimensional periodic table.
◆Explore Long Hoang's interactive design and development portfolio.
◆Configure procedural human eyes with detailed irises and eyelashes.
◆Drive and fly a roadster through Manhattan.
◆Practice brush calligraphy in a three-dimensional writing game.
◆Explore how zipper teeth engage and separate.
◆Paddle through a procedural Norwegian fjord.
◆Race toward an egg in a shared three-dimensional course.
◆Explore a miniature tropical coastline inside a glass terrarium.
◆Wind up mechanical toys in a playful three-dimensional shop.
◆Race through a city in a browser driving game.
◆Explore a flooded commuter train transformed into a garden.
◆Experience a fighter-jet cockpit and flight above the clouds.
◆Watch language models command armies in an experimental battlefield.
◆Inspect differential gears and torque distribution in a cutaway model.
◆Drive a Xiaomi SU7 Max with simulated vehicle dynamics.
◆Race futuristic vehicles across twisting anti-gravity tracks.
◆Explore a fan-made adventure inspired by young Goku.
◆Drift through streets inspired by Auckland's Flat Bush.
◆Learn about energy stores through an interactive illustrated book.
◆Explore a Gothic library of books, candles and wooden shelves.
◆Inspect a miniature desert scene featuring the Krystal Ship RV.
◆Learn parking maneuvers with three-dimensional demonstrations.
◆Explore indirect lighting and soft shadows in a light-baking demo.
◆Explore Manhattan by walking, driving, cycling or helicopter.
◆Follow a three-dimensional guide to changing a flat tyre.
◆Move a cone to catch and shape soft-serve ice cream.
◆Squeeze toothpaste into a towering stack.
◆Pour milk into espresso to create latte art.
◆Keep an ice cream cone away from reaching customers.
◆Escape police pursuit in a browser driving game.
◆Browse a publishing concept presented as a three-dimensional book.
◆Coordinate four horse legs to reach the finish line.
◆Explore an exaggerated browser shooter with indoor combat.
◆Follow furniture assembly steps in three dimensions.
◆Discover a village adventure themed around a unicycle.
◆Watch a sunrise through an aircraft window.
◆Take a quiet drive through an endless landscape.
◆Discover a colorful low-poly driving experience.
◆Generate interior scenes for comic backgrounds and model exports.
◆Control an inflatable character in an unusual shopping-mall action game.
◆Race glass marbles through a bedroom obstacle course.
◆Race GT3 cars on rain-soaked WebGPU tracks.
◆Build and shake a three-dimensional bubble tea.
◆Design a bath bomb and watch its colors spread.
◆Drive a single-seater around a circuit against the clock.
◆Share a city-driving room with friends.
◆Drive a futuristic roadster through a neon stunt arena.
◆Browse a developer portfolio presented on a retro computer desk.
◆Explore a low-poly Japanese seaside at sunset.
◆Generate fictional towns with comic-style rendering.
◆Watch a booster descend into its launch tower's arms.
◆Load and inspect Gaussian splatting scenes in a lightweight viewer.
◆Defend cities against alien aircraft and missiles.
◆Play five-on-five arcade hockey in the browser.
◆Browse creative projects through a retro computer and disc interface.
◆Carve a pumpkin and illuminate it with a candle.
◆Enter three-dimensional worlds inspired by Monet paintings.
◆Watch aircraft and smoke trails weave through clouds.
◆Experience a browser port of the Delight graphics demo.
◆Reconstruct real neighborhoods for comic-style location scouting.
◆Try catching a fly beside a three-dimensional phone.
◆Deliver a parcel while dodging traffic and obstacles.
◆Explore pastel liquid-like surfaces and embossed typography.
◆Explore a miniature motorcycle racing demo.
◆Explore a colorful portfolio by technical artist Misha.
◆Demolish buildings with a range of exaggerated tools.
◆Pilot a patrol craft through a rain-soaked futuristic city.
◆Explore neon Japanese streets inspired by Custom Robo.
◆Explore interactive typewriters, music devices and other objects.
◆Inspect transparent plastic and rainbow reflections on a CD.
◆Manipulate a floating water ball in an XR experience.
◆Travel through a colorful water-slide visual experiment.
◆Explore a glass-box landscape with interactive clouds and weather.
◆Race through neon streets with drifting and nitro boosts.
◆Fight waves of enemies in a shared two-player arena.
◆Walk along a beach and watch waves erase footprints.
◆Explore sketch materials, outlines and hatching styles.
◆Race futuristic craft through varied anti-gravity courses.
◆Explore a city built from Tokyo's geographic data.
◆Travel among celestial bodies in a solar-system experience.
◆Drive a train and practice station and signal procedures.
◆Fly through a futuristic city generated from a numeric seed.
◆Explore spectral diffraction across a rotating compact disc.
◆Explore an open-world adventure in a ruined Manhattan.
◆Create ripples and feed swans in a painterly pond.
◆Operate a jointed crab robot and inspect its mechanisms.
◆Skate with animal characters and build skate parks.
◆Sculpt and rake sand with several interactive tools.
◆Explore an interactive specimen for the Paper Mono typeface.
◆Turn drawings into characters for a browser fighting experiment.
◆Watch a code-generated first-person horror sequence.
◆Experience a first-person drive through a night snowstorm.
◆Take demolition contracts in a first-person destruction game.
◆Explore models and explanations of the World Trade Center's structures.
◆Roll a pumpkin through a multiplayer graveyard game.
◆Edit real-time fire, smoke and explosion effects for Three.js.
◆Inspect glass, ice and drinks in a ray-traced cocktail showcase.
◆Create music and explore its spatial WebXR visualization.
◆Find navigation words hidden in a dense field of letters.
◆Explore a fighting game with stamina and balance indicators.
◆Compare five visual styles in a procedural countryside scene.
◆Explore Tokyo through text recognized from street photographs.
◆Build voxel creatures and test them in an arena.
◆Control the front and rear sections of an acrobatic train.
◆Browse a creative technologist's three-dimensional project archive.
◆Shake and inspect a painterly fruit-jelly cup.
◆Transform a mobile castle into a giant fighting robot.
◆Explore pond life from a landscape down to microorganisms.
◆Swim upstream and leap over waterfalls as a salmon.
◆Build bridges and race animal characters across rivers.
◆Race cargo carts through fish markets without losing your load.
◆Explore a portfolio combining design, motion and code.
◆Explore a real-time coastal landscape inspired by North Stradbroke Island.
◆Drive a taxi in a lightweight browser game.
◆Deliver parcels by scooter in a neon harbor city.
◆Wander through a quiet meadow at dusk.
◆Explore an interactive real-time film featuring the Aston Martin Vulcan.
◆Watch a castle expand into a vast field of repeated structures.
◆Explore a quiet woodland pond with a cabin and fishing boat.
◆Explore a colorful island of palms, bridges and boats.
◆Discover a character-led creative website by FunTech.
◆Explore a neon arcade café with playable attractions.
◆Compare fixed and adaptive signals at a busy intersection.
◆Explore a computer visualized as a network of NAND gates.
◆Paddle through mangroves under changing light.
◆Explore soap-film tension and interference colors on wire frames.
◆View a three-dimensional New York harbor and skyline.
◆Practice camera exposure at Yosemite viewpoints.
◆Race and collide on figure-eight and bowl-shaped tracks.
◆Play exaggerated three-on-three arcade hockey.
◆Explore sunlit trees, streams and floating rocks.
◆Practice reversing and parking trailers through varied challenges.
◆Drive a car to chase a football across an arena.
◆Explore a skate park with ramps, rails and character selection.
◆Guide a kappa through a playful sauna routine.
◆Ride dinosaurs through a chaotic multiplayer shopping mall.
◆Discover city simulations through an interactive world map.
◆Bounce higher on a pogo stick in a low-poly park.
◆Inspect a detailed knitted sweater and its procedural patterns.
◆Explore colorful toy robots assembled from varied parts.
◆Read about real-time rendering of fiber-level cloth detail.
◆Inspect loops and fine fibers in a knitted surface.
◆Explore indirect illumination and reflections in a WebGPU experiment.
◆Explore ray-marched materials and translucent shapes.
◆Explore stylized map tiles with atmospheric rendering.
◆Compare AI-generated scenes through blind votes and rankings.
◆Explore reflections and soft shadows in a WebGL lighting experiment.
◆Watch an abstract graphics demo ported to the browser.
◆Explore a creative studio's interactive website.
◆Inspect facial materials, lighting and expression parameters.
◆Arrange three-dimensional event spaces with collaborative tools.
◆Explore painterly variations of trefoil and torus knots.
◆Compare Three.js rendering results against reference images.
◆Explore golden knots and repeated reflections in a mirrored space.